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Misc. Info
balanace:
implementation
design (big sys)
--
no refer as final
var names vs. concept names
when to decide and when to just implement
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opaque data structs
record ditched approaches
future ppl.
all obj repl vs. locality
TODO and PRIORITY
object responsibility list
PPL responsibility list
ASSUMPTION LIST (explicit)
Server masters
serialization for data replication
representation of data @ data ptr will be well
defined thus: IIIIBIFF ...
network infrastructure.
star trees
game servers - well conn vs. other sync arch
(graph algorithms)
pull/push
ypical VS boundary cases
MIMD
MISD
SIMD
SISD
CONCEPTS
a game
a server
a game_obj
IDs
perfect hash
len and bits ( can pass 64 bit ptrs )
pass bit bits
register your # with ID server
ip, port, id..
IDs: strong typing on IDs
same namespace?
OO repl of objects
mark mem.
manager impemented
Asume: servers in same game have access to same modules
VOTE on master / council.
modem boy should not be auth.
SCALE!!
net stream atoms
debugging: inline / non-inline...
models: actors, models, scale, rot, ...
Concept of CYCLE OVERFLOW in the server
need to have this exception sent out!!
(in client - drop frames, objects, etc..)
gt;
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